![]() Use the same strategies as you would for Saxton Aside from the 3 lives and SMG, Bill is a copy of Saxton Hale.Take advantage of the slowdown effect whenever you lose a life.Use your "SMG" carefully, as there are only 25 bullets in the clip.Bill gains an "SMG" (Actually a Cleaner's Carbine) with 25 bullets, as well as stunning any nearby players.īill has 3 lives, with a slowdown effect being applied to all players whenever a life is lost.Saxton Hale and the HHH jr have the longest scare radius out of all the bosses.Grey Alien's Abduction rage is the only rage than can potentially kill the entire enemy team, due to hit having no limit on how many players it can kill.The Fan O' War is the only weapon that can decrease rage, without the use of any custom server mods.Examples include Amish Bull's ban hammer referencing his admin powers and Demopan's screen block referencing his intense desire to trade Stout Shako's. Most rages reference the boss' place of origin and/or other elements of their character.A Scout's Fan O' War will decrease the hale's rage meter by 5% per successful hit.Market gardening a boss as a Soldier will deal an immense amount of damage and will contribute just as much rage.However, depending on the amount of players on the server, it can fill up a maximum of 80% rage, usually enough to complete the rage meter if the round has just started. A Spy's backstab will deal about 10% of the boss' health in damage.A Pyro's airblast will contribute about 3-7% rage, depending on the server stats.However, some attacks in particular, either contribute a large amount of rage or reduce rage.Īttacks that contribute a large amount of rage: These rages temporarily ubercharge the boss, preventing damage done, and in some cases, knockback.Īlmost all enemy attacks will charge up the Boss' rage meter. They are often used for escape or to help chase down enemy players. Mobility Rages either affect enemy player's mobility or increase the hale's own movement. Gordon Freeman (Rollermines affect an entire area if touched).Jigglypuff (The area of effect moves with the boss until the rage ends).The range of this attack varies, but it is often enough to wipe out an entire cluster of enemies. It is usually activated by attacking after raging. These rages have one single effect, most often an explosion. These usually have to be used instantly and cannot be saved. Some bosses receive a temporary damage-dealing ability instead of receiving a full weapon. This weapon usually deals high damage but has a low ammo count, although the ammo may be saved for use later. Rages that switch players to the opposite team are also considered Summoning Rages, as switched players can temporarily help the boss.īosses with a Secondary Rage gain a secondary weapon upon activation. ![]() Minions' abilities and weapons differ with each boss, although most have a set weapon modified in some way (all critical hits, status buffs, etc.). These minions are in the form of dead enemy players. Summoning Rages summon minions to aid them in battle. Mewtwo (must left click at the right moment to instant kill).Dark Link (Crossbow instantly kills, 3 ammo only.Bob the Builder (Pistol rage instantly kills, only 3 ammo per rage.Usually, there is a limit to how many players one can kill. It instantly kills players regardless of having a shield or having a dead ringer active. ![]() These bosses have an additional ability that allows them to instantly kill caught players. Some screen rage bosses do not have a complete screen block, and are generally less effective. The screen block usually lasts 3-5 seconds. They can be particularly dangerous in maps with environmental hazards. They allow a boss to easily pick players off, although most come with a small scare radius. They use an image of the boss or something related to block the screen, causing players to run around trying to escape. Screen Rages, so called because they block players' screen, are mainly used for disorientation. This type of rage only scares players, but has an extremely large radius to make up for the lack of extra abilities. The first type of rage, originating with the first release of the VSH mod. While a rage wildly differs based on the boss, most rages can be organized into several different categories: ![]() Some bosses, mainly those with powerful rages, need to take extra damage before a rage is fully charged. Generally, bosses that have extra effects with their rage will have a smaller scare radius. However, most, if not all rages contain a scare radius, which scares enemy players that are close to the boss. Rages differ between bosses, often incorporating something related to their place of origin or theme. Upon reaching 100% rage, the boss can taunt or call for medic to activate the rage. Taking damage charges the rage by a certain number of %, which scales with the damage done. ![]()
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